Mass Effect: Andromeda has finally blasted onto our respective consoles and PCs and we couldn’t be happier. It feels great to be back at the helm of a ship, exploring the universe, and romancing new aliens! With that in mind, we’ve collected five of the things we love most about our new Mass Effect adventure….
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The Expo Hall at PAX East 2017 was filled with an endless array of sights and sounds from the moment we entered. Perfect example… venturing down into the Expo Hall from the right escalator, con-goers were treated to a hands-on demo of one of Bethesda’s hottest upcoming games, Prey. Additionally, gamers who were unable to…
Developers at PAX East 2017 talk to us about how great audio makes for the ultimate video game experience. We took to the show floor at PAX East 2017 to ask developers about the importance of audio in their games. Although their reasons varied, the overall tone was pretty much the same. Great audio is…
Mass Effect: Andromeda is blasting into our systems as we speak, so we thought it would be the perfect time to check out some of the voice actors behind the characters. A few familiar faces make up the talented cohort of the Mass Effect: Andromeda cast, with many notable persons having appeared in popular television…
Resident Evil 7: Biohazard is one of those games that takes everyone by surprise. A Resident Evil game set in a first-person perspective? Outrageous! But it is one of the most atmospheric survival horror games available, and one that can benefit from a great surround sound gaming headset, with a boost of Superhuman Hearing, to drive the experience and immersion.
Brian Fargo has been a crucial member of the games industry since 1983, famous for the Bard’s Tale and Wasteland series. We had a chance to chat with Fargo about the importance of sound and music for his upcoming RPG, Torment: Tides of Numera.
Interviewing Robert Sammelin, Senior Concept Artist at DICE, about Battlefield 1 at Gamescom Cologne.
Sound and music are both important aspects to consider when recreating the acoustic reality of World War I. The developers at DICE report directly from the sound designer’s battlefield, explaining the difficult task of capturing the sound of war for Battlefield 1.
The dream of virtual space exploration will finally become reality with the upcoming Star Citizen by Chris Roberts. Sitting down for an interview with Turtle Beach, Roberts explains the process behind designing the soundscapes of his colossal project.