The dream of virtual space exploration is about to finally become reality with the upcoming Star Citizen by Chris Roberts. Sitting down for an interview with Turtle Beach Roberts explains the process behind designing the soundscapes of his colossal project.
Ever since 1983 Brian Fargo is a crucial member of the games industry, famous for the Bard’s Tale as well as the Wasteland series. In our interview Fargo talks about the importance of sound and music for his new RPG Torment: Tides of Numera. Interview at Gamescom Cologne.
Sound and music are both important aspects to consider when recreating the acoustic reality of World War I. The developers at DICE report directly from the sound designer’s battlefield, explaining the difficult task of capturing the sound of war for Battlefield 1.