Call of Duty: Modern Warfare 3 is the latest entry within the iconic series, and with the game now being released worldwide, we’re slowly approaching the release of the season update.
Now, the Reloaded update for Season 1 is here, and some brand new patch notes are here for players.
Here’s all of them below.
Call of Duty Modern Warfare 3 Season 1 Reloaded Patch Notes – Full Update Notes and More
Season 1 Reloaded is going to implement new game modes for players eager to play Modern Warfare 3 in a new way, and it’s going to release on January 17th, at 9:00am PST.
Now, the full patch notes can be viewed below.
CUSTOMIZATION
- Adjusted geometry and appearance of the Gaia and Gaia BlackCell Operator Skins in an effort to increase visibility.
- Familiar Camo in the Poison Frogs category will now appear as intended once equipped.
- Unobtainable Calling Cards are no longer displayed in the Premium category.
- Equip to All button from Battle Pass will now ensure customizations are applied in Private Match.
- Fixed an error that prevented the Endowment Direct Action Pack to be purchased.
- Resolved and issue in which several Camos failed to apply to the Holger 26 LMG.
- Resolved an issue in which users were unable to navigate through an Operator’s skins while using a controller.
- The “Fossilized” Weapon Blueprint no longer displays inconsistent camo coverage.
- Several errors have been resolved that blocked players from equipping various Weapon Blueprints:
- Bone Structure Weapon Blueprint for the DG-58 LSW Light Machine Gun.
- Lethal Expression Weapon Blueprint from the Color Blocked bundle.
- Blam Blam Weapon Blueprint from the Sketched Out: Tracer Pack.
- Empire Guardian Blueprint from the Aztec Codex Weapon Bundle.
MULTIPLAYER
UIX
-
Improvements
- Faction emblems are now displayed while viewing the Scoreboard.
- Minor visual adjustments to the Prestige animation in the After Action Report.
-
Gunsmith
- Corrected inaccurate Pros and Cons displayed for several Attachments.
- Revised several Attachment descriptions to better reflect their true effects.
- Addressed multiple issues with equipping a Conversion Kit that resulted in incompatible Attachment combinations.
- Resolved issues causing the player to be unexpectedly kicked back to the menu in multiple scenarios, such as:
- Viewing Daily Challenges.
- Reporting a player in another group.
- Resetting to default Settings.
- Completing a Mastery Camo Challenge for the Pickaxe (Melee) will no longer cause the Loadout menu to unexpectedly appear.
- The Accessibility preset to enlarge text will now work as intended when option is set to Largest.
GAMEPLAY
- Spectating in the third-person perspective is no longer allowed in the following Modes:
- Control
- Cutthroat
- Search and Destroy
- War
- Inspecting dual-wield Melee Weapons will no longer cause one arm to remain still.
- Addressed an exploit that allowed Weapons to be fired faster than intended while set to Semi-Auto fire type.
-
Audio
- Teammates will no longer play enemy sound effects upon sliding and landing from a fall.
- Improved footstep audio for players walking on puddle surfaces.
- Resolved issues with audio during the infiltration sequence on multiple Maps.
-
Spawns
- Enemy Remote Turret, Wheelson-HS, and Chopper Gunner Killstreaks will now disable nearby spawn points.
PROGRESSION
- Fixed issues that prevented progression of several Challenges.
- Resolved a bug in which players would not receive Prestige Emblems upon reaching the requirements.
- Corrected unlock requirements displayed for several Weapons and Attachments.
- One Shot, One Kill score event is no longer awarded when an elimination is achieved with two Handguns.
- Added missing Mastery Emblems for the MTZ-762 (Battle Rifle).
MAPS
-
Estate
- Kitchen Control capture point can no longer be contested from the Main Room.
-
Derail
- Addressed exploits that allowed players to access unintended locations.
-
Highrise
- Garbage bins near the Elevators will no longer open and obstruct the line of sight.
- Players in the Actibase Tunnel will no longer take damage from explosives on the surface above.
- Railings on the Helipad staircases can now be mounted by players.
- Reworked Hardpoint capture point locations, sizes, and associated spawn points.
- P1: Substation
- P2: Propane Shack
- P3: Red Pit
- P4: Phonic Office
- P5: Green Shack
-
Invasion
- Reworked Hardpoint capture point locations, sizes, and associated spawn points.
- P1: Courtyard
- P2: Construction
- P3: Bus Station
- P4: Park
- P5: South Street
- Reworked Hardpoint capture point locations, sizes, and associated spawn points.
-
Karachi
- Reworked Hardpoint capture point locations, sizes, and associated spawn points.
- P1: Rubble
- P2: Cafe
- P3: Mini Mart
- P4: Main Street
- P5: Shacks
- Reworked Hardpoint capture point locations, sizes, and associated spawn points.
-
Scrapyard
- Reworked Hardpoint capture point locations, sizes, and associated spawn points.
- P1: Center
- P2: Blue Warehouse
- P3: Red Warehouse
- P4: Forklift
- P5: Storage
- Reworked Hardpoint capture point locations, sizes, and associated spawn points.
-
Skidrow
- Improved collision to prevent the Recon Drone (Field Upgrade) from accessing unintended locations near the Back Alley and Playground.
-
Sub Base
- Addressed exploits that allowed players to access unintended locations.
- Reworked Hardpoint capture point locations, sizes, and associated spawn points.
- P1: Loading Bay
- P2: Garage Bay
- P3: Crane
- P4: North Dock
- P5: Tank
-
Terminal
- Addressed multiple exploits that allowed players to access unintended locations.
- Reworked Hardpoint capture point locations, sizes, and associated spawn points.
- P1: Bookstore
- P2: Lower Lounge
- P3: Shopping
- P4: Dining
- P5: Apron
-
Underpass
- Addressed exploits that allowed players to access unintended locations.
- Reworked Hardpoint capture point locations, sizes, and associated spawn points.
- P1: Pillars
- P2: Warehouse
- P3: Village
- P4: Industrial Yard
- P5: Ditch
-
Operation Spearhead (War)
- Players can no longer exit the playable area using a Deployable Cover near the Police Office.
MODES
-
Infected
- Using a Field Upgrade will no longer cause it to become disabled for the remainder of the match.
- Deployable Cover Field Upgrade will no longer fail to deploy upon attempted placement.
-
Search and Destroy
- Sliding while planting or defusing a bombsite will now put the player into the crouch position rather than standing.
WEAPONS & ATTACHMENTS
» Assault Rifles «
-
SVA 545
- Increased maximum damage from 29 to 30 (+3%).
-
Holger 556
- Increased sprint to fire time from 231ms to 252ms (+9%).
-
DG-56
- Decreased maximum damage range from 35.6m to 20.3m (-43%).
- Decreased medium damage range from 44.5m to 30.5 (-31%).
-
FR 5.56
- Increased medium damage from 36 to 40 (+11%).
-
MCW
- Increased sprint to fire time from 220ms to 241ms (+10%).
-
16.5″ MCW Cyclone Long Barrel
- Decreased damage range benefit by 6%.
- Decreased bullet velocity benefit by 7%.
- Increased sprint to fire time penalty by 1%.
- Decreased hipfire spread penalty by 5%.
- Decreased tactical stance spread penalty by 5%.
-
RB Regal Heavy Stock
- Decreased gun kick control benefit by 11%.
- Decreased horizontal recoil control benefit by 5%.
- Decreased vertical recoil control benefit by 5%.
- Increased sprint speed penalty by 3%.
- Increased tactical sprint speed penalty by 3%.
- Increased sprint to fire speed penalty by 1%.
-
JAK Raven Kit
- Increased arm damage multiplier from 1x to 1.1x (+10%).
- Increased hand damage multiplier from 1x to 1.1x (+10%).
-
STB-556 (MWII)
- Increased maximum damage range from 15.2m to 30.5m (+100%).
- Increased near-medium damage range from 29.5m to 39.4m (+34%).
- Increased medium damage range from 47m to 54.6m (+16%).
-
Kastov 762 (MWII)
- Increased lower-torso damage multiplier from 0.96x to 1.1x (+15%).
- Increased leg damage multiplier from 0.96x to 1.1x (+15%).
- Increased foot damage multiplier from 0.96x to 1.1x (+15%).
-
Chimera (MWII)
- Increased near-medium damage from 28 to 29 (+4%).
-
Tempus Razorback (MWII)
- Increased maximum damage from 28 to 29 (+4%).
- Increased maximum damage range from 12.7m to 22.9m (+80%).
- Increased lower-torso damage multiplier from 1x to 1.1x (+10%).
-
FR Avancer (MWII)
- Increased maximum damage from 25 to 29 (+16%).
- Decreased maximum damage range from 34.9m to 24.8m (-29%).
-
M16 (MWII)
- Decreased upper-torso damage multiplier from 1.2x to 1x (-17%).
- Decreased arm damage multiplier from 1.2x to 1x (-17%).
- Decreased hand damage multiplier from 1.2x to 1x (-17%).
- Decreased sprint to fire time from 210ms to 189ms (-10%).
- Decreased aim down sight time from 290ms to 240ms (-17%).
-
Kastov-74u (MWII)
- Increased minimum damage from 19 to 22 (+16%).
- Increased near-medium damage range from 22.9m to 30.5m (+33%).
- Increased medium damage range from 36.8m to 47m (+28%).
-
Kastov 545 (MWII)
- Increased maximum damage from 32 to 34 (+6%).
- Decreased maximum damage range from 24.9m to 15.2m (-39%).
- Decreased aim down sight time from 240ms to 225ms (-6%).
» Battle Rifles «
-
Sidewinder
- Decreased recoil and gun kick while firing.
-
Lachmann-762 (MWII)
- Increased maximum damage from 44 to 52 (+18%).
-
Full-Auto Fire Type
- Decreased upper-torso damage multiplier from 0.95x to 0.9x (-5%).
- Decreased lower-torso damage multiplier from 0.95x to 0.9x (-5%).
- Increased arm damage multiplier from 0.75x to 0.9x (+20%).
- Increased hand damage multiplier from 0.75x to 0.9x (+20%).
-
Cronen Squall (MWII)
- Increased maximum damage from 31 to 32 (+3%).
-
FTAC Recon (MWII)
- Increased lower-torso damage multiplier from 1x to 1.3x (+30%).
- Decreased aim down sight time from 270ms to 250ms (-7%).
-
Full-Auto Fire Type
- Increased lower-torso damage multiplier from 0.9x to 1x (+11%).
- Increased arm damage multiplier from 0.85x to 1x (+18%).
- Increased hand damage multiplier from 0.85x to 1x (+18%).
- Increased leg damage multiplier from 0.85x to 1x (+18%).
- Increased foot damage multiplier from 0.85x to 1x (+18%).
-
SO-14 (MWII)
- Increased maximum damage from 41 to 46 (+12%).
-
Full-Auto Fire Type
- Decreased neck damage multiplier from 0.85x to 0.8x (-6%).
- Decreased upper-torso damage multiplier from 0.85x to 0.8x (-6%).
- Increased lower-torso damage multiplier from 0.74x to 0.8x (+8%).
- Increased arm damage multiplier from 0.63x to 0.8x (+27%).
- Increased hand damage multiplier from 0.63x to 0.8x (+27%).
- Increased leg damage multiplier from 0.59x to 0.8x (+36%).
- Increased foot damage multiplier from 0.59x to 0.8x (+36%).
» Submachine Guns «
-
WSP Swarm
- Increased maximum damage range from 4.6m to 6.6m (+50%).
- Increased near-medium damage range from 7.9m to 11.7m (+48%).
-
Rival-9
- Decreased horizontal recoil slightly.
-
MTZ Marauder Stock
- Decreased firing aim stability benefit by 5%.
-
Striker 9
- Increased maximum damage from 27 to 29 (+7%).
-
Lachmann Shroud (MWII)
- Increased maximum damage from 30 to 38 (+27%).
- Increased near-medium damage from 28 to 32 (+14%).
- Decreased maximum damage range from 12.2m to 10.7m (-13%).
- Decreased headshot damage multiplier from 1.4x to 1.2x (-14%).
- Decreased neck damage multiplier from 1.2x to 1.02x (-15%).
- Decreased upper-torso damage multiplier from 1.2x to 1.02x (-15%).
- Decreased arm damage multiplier from 1.2x to 1.02x (-15%).
- Decreased hand damage multiplier from 1.2x to 1.02x (-15%).
-
ISO 9mm (MWII)
- Incompatible Underbarrel Attachments can no longer be equipped.
-
Fennec 45 (MWII)
- Increased maximum damage range from 10.7m to 12.7m (+19%).
- Increased leg damage multiplier from 1x to 1.1x (+10%).
- Increased foot damage multiplier from 1x to 1.1x (+10%).
- Decreased aim down sight time from 200ms to 190ms (-6%).
- Decreased sprint to fire time from 110ms to 99ms (-10%).
-
BAS-P (MWII)
- Decreased maximum damage range from 18.8m to 16.3m (-14%).
- Increased leg damage multiplier from 0.95x to 1x (+5%).
- Increased foot damage multiplier from 0.95x to 1x (+5%).
-
Lachmann Sub (MWII)
- Increased near-medium damage from 28 to 29 (+4%).
- Increased lower-torso damage multiplier from 1x to 1.1x (+10%).
-
MX9 (MWII)
- Increased upper-leg damage multiplier from 0.9x to 1.04x (+16%).
- Increased foot damage multiplier from 0.9x to 1.04x (+16%).
- Decreased aim down sights time from 220ms to 200ms (-9%).
- Decreased sprint to fire time from 110ms to 88ms (-20%).
» Shotguns «
-
Lockwood 680
- Increased sprint to fire time from 184ms to 200ms (+9%).
-
Sawed Off Mod Stock
- Decreased movement speed benefit by 2%.
- Decreased sprint to fire time benefit by 5%.
- Decreased aim down sight time benefit by 3%.
- Decreased recoil control penalties by 10%.
- Decreased hipfire spread benefits by 6%.
-
Lockwood 300 (MWII)
-
12 Gauge Slug Ammunition
- Decreased minimum damage from 75 to 57 (-24%).
-
Maelstrom Dual Trigger Action
- Decreased maximum damage range from 3m to 2.3m (-25%).
- Decreased near-medium damage range from 6.4m to 5.3m (-16%).
-
12 Gauge Slug Ammunition
-
Expedite 12 (MWII)
- Increased medium damage range from 10.4m to 12.4m (+20%).
- Decreased pellet spread while aiming down sight by 20%.
-
Bryson 800 (MWII)
- Decreased sprint to fire time from 182ms to 145ms (-20%).
- Decreased aim down sight time from 350ms to 300ms (-14%).
-
Bryson 890 (MWII)
- Increased rate of fire from 150rpm to 164rpm (+9%).
» Light Machine Guns «
-
Holger 26
- Increased minimum damage from 25 to 29 (+16%).
-
DG-58 LSW
- Decreased sprint to fire time from 294ms to 231ms (-21%).
- Decreased aim down sight time from 370ms to 320ms (-14%).
-
Bruen Mk9
- Incompatible Underbarrel Attachments can no longer be equipped.
-
Sakin MG38 (MWII)
- Increased lower-torso damage multiplier from 1x to 1.15x (+15%).
- Decreased aim down sight time from 430ms to 410ms (-5%).
-
HCR 56 (MWII)
- Decreased sprint to fire time from 250ms to 225ms (-10%).
- Decreased aim down sight time from 390ms to 310ms (-21%).
» Marksman Rifles «
-
DM56
- Increased sprint to fire time from 168ms to 199ms (+19%).
-
MTZ Interceptor
- Decreased head damage multiplier from 2x to 1.62x (-19%).
- Decreased neck damage multiplier from 2x to 1.62x (-19%).
-
EBR-14 (MWII)
- Decreased sprint to fire time from 270ms to 216ms (-20%).
- Decreased aim down sight time from 255ms to 240ms (-6%).
-
Lockwood Mk2 (MWII)
- Incompatible Underbarrel Attachments can no longer be equipped.
- Decreased aim down sight time from 250ms to 240ms (-4%).
- Decreased hipfire spread while standing by 10%.
-
Tempus Torrent (MWII)
- Increased leg damage multiplier from 0.95x to 1x (+5%).
- Increased foot damage multiplier from 0.95x to 1x (+5%).
-
Crossbow (MWII)
- Increased minimum damage from 100 to 125 (+25%).
-
Brightblaze 20” Bolts
- Increased maximum damage from 85 to 105 (+24%).
- Increased upper-torso damage multiplier from 0.98x to 1.2x (+22%).
- Increased lower-torso damage multiplier from 0.95x to 1.2x (+26%).
- Increased arm damage multiplier from 0.95x to 1.2x (+26%).
- Increased hand damage multiplier from 0.95x to 1.2x (+26%).
- Increased leg damage multiplier from 0.9x to 1.2x (+33%).
- Increased foot damage multiplier from 0.9x to 1.2x (+33%).
-
LM-S (MWII)
- Decreased sprint to fire time from 210ms to 189ms (-10%).
- Decreased aim down sight time from 270ms to 245ms (-9%).
» Sniper Rifles «
-
KATT-AMR
-
Zang-34 Barrel
- Decreased damage range benefit by 9%.
- Decreased bullet velocity benefit by 8%.
-
Zang-34 Barrel
-
KV Inhibitor
- Added medium damage at 129 to 61m.
- Decreased minimum damage from 129 to 99 (-23%).
- Decreased maximum damage range from 38.1m to 30.5m (-20%).
- Decreased near-medium damage from 58.4m to 48.3m (-17%).
-
Victus XMR (MWII)
- Increased lower-torso damage multiplier from 1.05x to 1.5x (+43%).
-
Carrack .300 (MWII)
- Increased recoil center speed by 100%.
» Handguns «
-
Renetti
-
JAK Ferocity Carbine Kit
- View will no longer be obstructed while aiming down sight with certain Optic Attachments equipped.
-
JAK Ferocity Carbine Kit
-
TYR
- Increased near-medium damage from 90 to 100 (+11%).
- Increased minimum damage from 70 to 75 (+7%).
- Decreased near-medium damage range from 15.2m to 11.4m (-25%).
- Increased upper-torso damage multiplier from 1.3x to 1.5x (+15%).
- Decreased lower-torso damage multiplier from 1.3x to 1x (-23%).
- Decreased arm damage multiplier from 1.3x to 1x (-23%).
- Decreased hand damage multiplier from 1.3x to 1x (-23%).
- Decreased trigger action delay from 150ms to 90ms (-40%).
- Incompatible Chrios Holo Optic Attachment can no longer be equipped.
-
Ullr’s Fury Trigger Action
- Decreased trigger action delay from 70ms to 60ms (-14%).
-
Odin’s Judgement Trigger Action
- Decreased trigger action delay from 210ms to 150ms (-29%).
-
9mm Daemon (MWII)
- Added far-medium damage at 26 to 31m.
- Increased maximum damage from 34 to 40 (+18%).
- Increased near-medium damage from 30 to 34 (+13%).
- Increased medium damage from 26 to 30 (+15%).
- Decreased maximum damage range from 9.4m to 7.4m (-22%).
- Decreased near-medium damage range from 20.6m to 11.4m (-44%).
- Decreased medium damage range from 31m to 20.6m (-34%).
» Launchers «
-
Stormender
- EMP effects will now disable and/or destroy the following items:
- Drill Charge (Lethal)
- Smoke Airdrop (Field Upgrade)
- Inflatable Decoy (Field Upgrade)
- Swarm (Killstreak)
- EMP effects will now disable and/or destroy the following items:
» Attachments «
- Corvus Torch Underbarrel Attachment is now available to equip on many Assault Rifles and Battle Rifles.
- Resolved an issue in which Lasers and Underbarrels would visibly overlap.
- View is no longer obstructed in Tac-Stance while the KR Intlas LSJ-3 Optic Attachment is equipped.
-
SL Razorhawk Laser Light
- Increased aim down sight speed benefit by 5%.
- Increased sprint to fire speed benefit by 7%.
-
FSS OLE-V Laser
- Decreased aim down sight speed benefit by 2%.
- Decreased sprint to fire speed benefit by 4%.
-
FTAC Grimline Laser
- Decreased sprint to fire speed benefit by 7%.
-
Verdant Hook Box Laser
- Increased sprint to fire speed benefit by 3%.
-
.50 Cal Spire Point Rounds Ammunition
- Increased damage range benefit by 2%.
- Decreased bullet velocity benefit by 19%.
-
XRK Nightfall Suppressor XL
- Decreased damage range benefit by 6%.
- Decreased bullet velocity benefit by 8%.
- Decreased recoil control benefit by 3%.
- Increased aim down sight speed penalty by 7%.
- Increased sprint to fire speed penalty by 3%.
-
Round Nose Ammunition
- Revised description to accurately reflect its true effects.
- Dramatically reduces bullet range while increasing flinch.
- Revised description to accurately reflect its true effects.
PERKS
-
Tac Mask (Gear)
- Added immunity to enemy EMP effects from the Stormender (Launcher).
-
Bone Conduction Headset (Gear)
- Revised description to better reflect its existing effects.
- Reduces player combat and environmental sounds to allow improved focus on hearing other footsteps.
- Revised description to better reflect its existing effects.
- Signal Jammer (Gear)
- Addressed an issue that prevented proper functionality while equipped with the Engineer Vest.
EQUIPMENT
-
Thermobaric Grenade (Lethal)
- Increased minimum explosive damage from 25 to 75 (+200%).
FIELD UPGRADES
-
Trophy System
- Enemy Cruise Missile (Killstreak) will no longer be targetted and destroyed.
-
A.C.S.
- Addressed an issue that prevented objectives from being captured in Hardcore game modes.
-
Suppression Mine
- Visual effects are no longer activated for the player who deployed the mine.
KILLSTREAKS
-
SAM Turret
- Decreased lock-on delay from 3s to 2s (-33%).
- Increased cooldown between missiles from 1.25s to 1.75s (+40%).
- Adjusted number of missiles required to destroy multiple Killstreaks.
- VTOL Jet: 4 missiles, up from 3
- Gunship: 5 missiles, up from 3
- Chopper Gunner: 4 missiles, up from 3
- Advanced UAV (Killstreak) will no longer be targeted and destroyed.
-
Remote Turret
- Dying while attempting to control the turret will no longer prevent the player from controlling it upon subsequent attempts.
-
Overwatch Helo
- 100 XP and 75 Score are now awarded upon destruction.
-
EMP
- Announcer voiceline will now play upon enemy usage.
- Destroyed Equipment and Killstreaks will no longer grant Killstreak progress.
-
Swarm
- Announcer voiceline will now play upon enemy usage.