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Nick FarrellOctober 18, 2024

League of Legends Patch 14.21: Full Champion Changes, Patch Notes and More

We’re entering the onset of the 14th season of League of Legends, and this all this said, it doesn’t appear Riot is going to stop anytime soon with the patches.

Now, the full patch release calendar is here, and the next patch on the slate is 14.21.

Here’s all the patch notes for players. 

League of Legends Patch 14.21: Full Champion Changes, Patch Notes and More

The next League of Legends patch is going to change up quite a few champions, alongside changing other elements of the game, as this is the case when it comes to most LoL patches.

While these changes are going to be exciting, you’re going to want to be in the know for when they’ll release.

Below are all the notes as of now. 

Swain

  • Swain has been in a state for a while where his most popular role is support; has been most popular in support, while being his weakest role

  • His farming roles have pretty consistently been more powerful, but unsatisfying and as a result unpopular

  • The changes aim to make his farming roles (especially in solo lanes) more satisfying, powerful and reliable.

Galio

  • Galio's builds are a bit too non-AP skewed currently pushing him into more of a pure tank than we'd like

  • We'd like to make ROA a bit more of an attractive item compared to other options and taking his mana costs down a bit

Volibear

  • Volibear's ROA/Riftmaker + Navori builds have been pretty strong

  • We think it's a cool build, don't need to adjust it fundamentally, but it's just a little strong overall, so we're tapping it down a bit

AP Champs

  • This patch, we're nerfing Sorcs a little bit as they're a tad strong relative to other boot options for AP champs

  • We're nerfing a bunch of champs, especially ones that aren't as reliant on sorcs (though some of them we're nerfing them a little bit and doing the rest of the nerf from sorcs)

  • Gwen's builds have skewed too heavily flat AP recently which has turned her more into a burst champion which is pretty expectation breaking for counterplay and understanding of what she's capable of

  • Hwei has been a tad strong for a while in both mid and bot. We're increasing some of the windows for engaging and capitalizing on a mispositioned Hwei by bumping his E cooldown and a small nerf to his damage output

Non-Item Scalers

  • Karthus/Kassadin/Brand/ASol/Taric/Nasus/Senna/Camille, etc. are champs who benefitted a bunch from items becoming weaker as their inherent kit scalings have become relatively stronger and they've risen above the pack

  • We're targeting some nerfs at these champions to bring them down some amount as a result

  • In a few instances, we wanted to make some of the champions a bit easier to punish, because there's less damage in the game in general which is meaning they get to scale a bit for free (ASol, Camille, Taric) in particular

CHAMPION BUFFS

  • Azir: HP regen: 5 → 7 — Base AD: 52 → 56

  • Corki: P damage: 15% → 20% — W damage: 150-450 + 1.5 bonus AD → 200-500 + 2.0 bonus AD — 40% of this damage is guaranteed R damage: 80/160/240 + 70% bonus AD → 90/170/250 + 80% bonus AD

  • Gangplank: MP regen: 7.5 → 8 — E recharge: 18-14 → 17-13

  • Irelia: Q mana: 20 → 15 — Q cooldown: 11-7 → 10-6 — R no longer reduces cooldown by 0.5/1/1.5 sec Q damage: 5-85 + 6 total AD → 5-85 + 7 total AD — Q minion damage bonus: 55-265 → 50-237

  • Kayle: W mana: 90-130 → 75-115

  • Malphite: Base HP: 644 → 665

  • Nilah: EQ damage projectile: Missile → Instant — Q-auto remains empowered if it times out mid-swing — R attack lockout: ~1.1s → 1.0s

  • Qiyana: HP regen: 6 → 8 — W damage: 8-40 + 1 bonus AD → 8-40 + .2 bonus AD

  • Sivir: Base AD: 58 → 60 — Q damage: 15-75 + 80-100% total AD → 60-160 + 100% bonus AD — This is a buff levels 1-12

  • Talon: W return damage: 50-170 + .8 bonus AD → 60-180 + .9 bonus AD

  • Teemo: W passive speed: 10-26% → 12-28% — W active speed: 20-52% → 24-56%

  • Xayah: W bonus damage: 20% → 25%

CHAMPION NERFS

  • Aurelion Sol: Base HP: 620 → 600 — E damage: 50-150 + .8 AP → 50-150 + .6 AP

  • Brand: MP regen: 10.65 → 9 — P Detonation Damage: 9-13% max health → 8-12% max health — Q mana: 50 → 70

  • Camille: Base health: 670 → 650 — W flat damage: 70-190 + .6 → 50-150 + .6 — E damage: 60-180 + .9 → 60-180 + .75 R on-hit damage: 5/10/15 + 4/6/8% current HP → 0 + 4/6/8% current HP

  • Elise: Armor growth: 5.2 → 4.5 — Armor: 30-118.4 → 30-106.5

  • Fiddlesticks: Damage: 6-10% current HP → 5-9% current HP — AP ratio and minimum damage unchanged

  • Galio: Mana: 500 → 410

  • Gwen: P damage: 1% + 0.72%/100 AP → 1% + 0.6%/100 AP

  • Hwei: Q-Q damage: 60-180 + 3-7% max HP + .75 AP → 60-180 + 3-7% max HP + .7 AP — E cooldown: 12-10 → 13-11

  • Kai'Sa: P first hit damage: 5-23 + 15% AP → 4-24 + 12% AP — P stack damage: 1.12 + 2.5% AP → 1-6 + 3% AP Maximum flat damage: 9-71 + 25% AP → 8-48 + 24% AP

  • Karthus: R AP Ratio: 75% → 70%

  • Kassadin: Q AP Ratio: 70% → 60% — E AP Ratio: 70% → 65%

  • Nasus: P Life Steal: 12-24% → 9-21% — Q Base Damage: 40-120 → 35-115

  • Senna: Armor: 28 + 4.7 → 25 + 4.0 — 28-108 → 25-93

  • Taric: W bonus armor: 9-13% → 6-10%

  • Viego: Armor Growth: 5.2 → 4.6

  • Volibear: W CD: 12 → 14

  • Yone: W damage: 10-50 + 11-15% max HP → 10-50 + 10-14% max HP

  • Yorick: P damage: 2-88 + 25% total AD → 4-90 + 20% total AD — This is about 5% less damage at all points in time

CHAMPION ADJUSTMENTS

Swain Overhaul:

  • E: Return missile speed increased — All damage moved into the explosion — Now worth maxing 2nd

  • R: Can cast Demonicflare multiple times — Cooldown now starts on-cast instead of end — Healing has a bonus HP ratio

  • Q: Max-range damage increased, min-range damage decreased

  • Overall: AP ratios increased for Q/W/E, decreased for R

Swain

  • Base mana reduced 468 >>> 400

  • Mana per second increased 8 >>> 10

  • [P] Ravenous Flock - Soul Fragment healing reduced 3/4/5/6% (based on levels 1/6/11/16) >>> 2-5% (based on levels 1-18, linear)

  • [Q] Death's Hand adjustments:

    • Damage adjusted 65/85/105/125/145 (+40% AP) >>> 60/85/110/135/160 (+45% AP)

    • Additional damage per bolt beyond the first adjusted 15/25/35/45/55 (+10% AP) >>> 15/21.25/27.5/33.75/40 (+11.25% AP)

    • Mana cost reduced 45/50/55/60/65 >>> 40/45/50/55/60

  • [W] Vision of the Empire adjustments:

    • Damage adjusted 80/115/150/185/220 (+55% AP) >>> 70/105/140/175/210 (+60% AP)

    • Slow adjusted 25/35/45/55/65% for 2.5 seconds >>> 50/55/60/65/70% for 1.5 seconds

    • Reveal duration 4/5/6/7/8 >>> 6 flat seconds

  • [E] Nevermove adjustments:

    • Outgoing damage removed 35/70/105/140/175 (+25% AP) >>> 0

    • Incoming explosion damage increased 35/45/55/65/75 (+25% AP) >>> 80/120/160/200/240 (+60% AP)

    • Incoming missile width increased 170 >>> 180 units

    • Outgoing missile speed adjusted 935/1235/1735/2735 (based on travel time 0/0.08/0.30/0.525 seconds) >>> 1125-1800 (accelerating, max speed at 0.6 seconds) (travel time increased 0.562 >>> 0.585 seconds)

    • Incoming missile speed increased 600/1400/2200 (based on travel time 0/0.25/0.45 seconds) >>> 2000-2800 (accelerating, max speed at 0.4 seconds) (travel time reduced 0.666 >>> 0.4 seconds)

    • Cooldown increased 10 flat >>> 14/13/12/11/10 seconds

    • Mana cost increased 50 >>> 60/65/70/75/80

  • [R] Demonic Ascension adjustments:

    • Damage per tick reduced 10/20/30 (+5% AP) >>> 7.5/12.5/17.5 (+2.5% AP) (20/40/60 (+10% AP) >>> 15/25/35 (+5% AP) per second)

    • Heal per tick adjusted 7.5/13.75/20 (+9% AP) >>> 7.5/15/22.5 (+2.5% AP) (+0.5% bonus HP) (15/27.5/40 (+18% AP) >>> 15/30/45 (+5% AP) (+1.25% bonus HP) per second)

    • Cooldown increased 100/80/60 >>> 120 flat seconds

    • [R] Demonflare adjustments:

      • Can now be recast, 8 second static cooldown (can't be reduced with Ability Haste)

      • Damage adjusted 150/225/300 (+60% AP) >>> 150/250/350 (+50% AP)

      • Slow increased 60% >>> 75%

SYSTEM BUFFS

  • Lethal Tempo Melee: Attack speed per stack: 5% → 6% — Max attack speed: 30% → 36%

SYSTEM NERFS

  • Blade of the Ruined King: On-hit damage: 10% current HP → 8.5% current HP

  • Sorc Shoes: Magic penetration: 15 → 12

SYSTEM ADJUSTMENTS

  • Champion Bounties: System overhaul. Primary highlights: Minion/monster gold directly contributes to bounties instead of comparing to the average farm of the enemy team Kill bounties are based on gold earned from kills/assists minus gold given away from deaths, instead of kill/death streaks