Superhero games have been hit or miss for players in the last couple of years, but Warner Brother Games is now entering into the villain side of these games, with Suicide Squad: Kill the Justice League.
Rocksteady Studios has now premiered the next live service game to hit the market, and while the criticism is warranted on some fronts, the common perception is to naturally hate this game for some bizarre reason. Where in fact, Suicide Squad: Kill the Justice League is a joyful shooter with some witty lines and quality moments.
Here’s our review.

Suicide Squad: Kill The Justice League Review – A Looter-Shooter With High Hopes
Quick Summary
- Release Date
- February 2, 2024
- Developer
- Rocksteady Games
- Publisher
- Warner Bros. Games
A Unique Approach To Combat
It only feels right to start the review off by talking about one of the glaring elements of Suicide Squad, and this, of course, is the high-octane gameplay that is shoved in your face right from the get-go. Task Force X has four unique members, with special weapons and abilities, but, the overall feel of the combat is relatively the same throughout the game. We mean this in the sense that whether you’re flying around on Harley’s grapple hook or soaring through the air thanks to Captain Boomerang’s ability, you’re going to be zooming around from enemy to enemy, trying to rack up the highest combo that you can.
This is a shining aspect of Suicide Squad, and it may or may not be why you love or hate this game, as the movement and overall combat are simple at first glance but complex to master. It adds layers to Arkham City itself, as without all these high-sprawling towers, they are coordinated excellently with the mobility players can take advantage of.

Funny Gags Provide All The Laughs
Going into SS, many are expecting a light-hearted story, one filled with gags from the likes of King Shark and Captain Boomerang. This is exactly the case, and it works perfectly given the four distinct personalities of the squad. There are some witty one-liners throughout the game and certain callbacks to early portions of the campaign when you’re nearing the end game.
Besides the dialogue between characters, there is some decent storytelling here, especially during sequences in the lead-up to battles with Justice League members, as you can feel the connection between Task Force X and why they despise Superman or Green Lantern.
In general, the story isn’t more or less why someone is going to play Suicide Squad, but if it’s one of the focal points for you, then you’re in for a good time. Think Guardians of The Galaxy, but with more anger and evil, a shark instead of a raccoon.
Down To The Endgame

Our final topic of discussion when it comes down to Suicide Squad is going to be the primary gameplay elements that’ll hopefully, take the game into years to come. This, of course, is the end-game content and the future seasonal updates that are going to add new characters, boss fights and more.
At the moment, the end-game is essentially, do missions in Arkham, jump into a portal and select which mastery level you want the level to be, and rinse and repeat the same couple of missions for a chance at better loot. While this may appear fine at the beginning of the game’s release, especially as you test out other characters and get them all to max level, we hope this ultimately doesn’t fall into the pit of being too repetitive as seasons release.
There also needs to be more incentive to get better loot, as most of the weapons all feel the same, and there isn’t much variation regarding them or the skill tree. Speaking of said tree, this is perhaps the weakest part of the game, as all of the skills don’t really make a difference, and besides for the three abilities you gain, you don’t really notice any of them in combat.
There is a good amount of fun to be had within the end-game at the moment, and we’re hopeful Rocksteady can continuously innovate going forward, as this is why Suicide Squad: Kill The Justice League will either make or break going ahead.
Pros
- Gameplay is fresh, and seamless combat is fun and rewarding
- Dialogue between characters is light-hearted and it is how it should be given their personas
- The world itself is beautiful, and lots of hidden details for players to find
- Boss fights are a blast
Cons
- Repetitive end-game for the time being
- Skill tree has a lack of meaning, and no real point in taking one skill over another
- Weapon variety could be increased further

