Modern Warfare 3 is now the main focal point for Call of Duty fans for the next while, and with the game being released now, players are amped to dive into this year’s content.
With the release of MW3 also comes the return of zombies, and this time around we’re going to be able to bring out loadouts into the game.
Here’s what we know about this feature.
Call of Duty Modern Warfare 3 Zombies: How Do Loadouts Work?
Modern Warfare 3 is drawing closer to the release each day, and with an already packed fall of releases behind us, the future is looking bright as well.
With Infinity Ward building anticipation each passing day, there’s been new details shed on the some of the core gameplay aspects of zombies, including the loadouts we can bring into the match.
Essentially, players will be able to take two primary weapons, along with a secondary and all the lethal, tactical and field upgrade slots.
Here’s what Infinity Ward has had to say regarding this.
- Primary and Secondary Weapons: All MWII and MWIII weapons are available to use in Zombies. Any that are “XP Recommended” are denoted by the small fire icon, and grant you more XP if used.
- Insured Slots: These are weapons you’ve leveled up, added attachments to, and come from the weapon pool of over 100 MWII and MWIII weapons. If you fail to exfil with an Insured Weapon, it only becomes available again after a Cooldown period. You have up to three Insured Slots, and two of them are unlocked after completing Zombies missions.
- Contraband Stashes: These are weapons you’ve found and exfilled with and are permanently lost if left behind during a mission. Keeping a stash of up to 20 of these weapons, which may or may not have attachments added to them, is helpful when augmenting your Loadout.
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Tactical and Lethal Equipment: A selection of Multiplayer Tactical and Lethal Equipment can be equipped as part of your Loadout.
- Tacticals: Stun Grenade, Smoke Grenade, Scatter Mine, Decoy Grenade, Shock Stick, Stim, or Experimental Gas Grenade.
- Lethals: Frag Grenade, Claymore, Throwing Knife, Thermite, Proximity Mine, Drill Charge, Sticky Grenade, C4, Molotov Cocktail, Breacher Drone